Wednesday 9 March 2016

The Silent Hills Problem

When P.T was released in August 2014, the gaming world imploded. Let’s Players tripped over each other in a rush to be the first to shudder at its creepiness, people forced their friends to play it in a weird game of chicken, and we all generally wondered what it was all about, hooked in by its compellingly terrifying L-shaped corridor (and the thing in the sink). Until the end, and that trailer. Del Toro. Kojima. Silent Hills. The second impact.


And then, that was it. With over a million downloads, countless awards usually given to actual games and its status as an urban legend solidified, the news dried up. Our Playable Teaser was all we had. Good things would come to those who wait, or so we thought. In March this year, reports started to circulate that a disagreement with Konami had prompted Kojima to leave the company after the production of Metal Gear Solid 5, another much-anticipated property. Although these rumours were met with unease by some, most weren’t surprised at all; Kojima is after all known for his maverick, exciting persona within the fandom. “Let the genius work! He’s too good for Konami!” came the cry. Evidently, his higher-ups thought the opposite; announcing a re-structuring, they removed all evidence of Kojima and his production company from every single piece of MGSV promotional material. This was their first mistake. Ask any fan of the Metal Gear franchise what makes it stand out from the Splinter Cells among the crowd, and there’ll be one answer: its creator. I can’t imagine the beach date scene from Peace Walker being included in any of today’s square-jawed, hyper-serious action franchises, for one thing. But fanservice aside, the creativity displayed in almost every instalment is what gamers came back for over the years. To deny that is to deny innovation across video games themselves. And this is without mentioning the involvement of Guillermo del Toro. Even if you don’t know of him, you will’ve seen Pan’s Labyrinth. I hope so, at least. His acclaimed brand of gothic eeriness would
have been great to give the residents of Silent Hill a makeover.


So, what exactly caused the cancellation of one of the most hotly-anticipated games in recent years? The simple answer is, we don’t know. In April, del Toro told guests at an event that the game had been cancelled, and the following day Norman Reedus (the protagonist’s “actor”, both in appearance and voice) tweeted the same statement. The fans, to put it politely, weren’t pleased. The first and to this day most common belief is that Kojima’s fallout with Konami led to the publisher cutting ties to any and all projects with him involved; however, the development of MGSV’s Online Mode has still been continued, and by the time you read this it’ll be up and running, with frankly ridiculous microtransactions such as insurance for your base. It’s probably handy if you’re constantly plagued with missiles or spammers, but still a bit of a stretch. The spirit of Metal Gear is being echoed through games and mods made by fans, so there is as least some sort of remaining fanbase for those higher-up to sadly exploit. Which brings me to my final point; will Silent Hills live again, whether in name-only or as a project funded with something like Kickstarter? The fans’ hunger for even news of what-ifs is proof enough Silent Hill is an in-demand destination for gaming tourists. But are we viewing it with fond old holiday memories? And if we do get to go back, will we recognise it at all?

Sophie

No comments:

Post a Comment